Component
Physics
(NOTE) Applies a force to make an object move at a target speed in a given direction. This can also be used to pull the object towards the center of the flow (the axis in the flow direction centered at the effect). Used to model a river or a tractor beam.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | AttractSpeed | physicseffect | |
AttractToFlowCenter | |||
FlowDirection | |||
FlowSpeed | |||
LocalForce | |||
MaxAttractForce | |||
MaxFlowForce | |||
WorldFlowDirection |
Properties
AttractSpeed : real
The target speed for an object to be pulled towards the center of the flow.
var AttractSpeed : Real
AttractToFlowCenter : boolean
Determines if the flow field will attract objects towards the center of the field. This can be used to create a tractor beam effect that will keep the object inside of the flow field.
var AttractToFlowCenter : Boolean
FlowDirection : real3
The direction that the field is flowing. This can be defined in world or local space.
var FlowDirection : Real3
FlowSpeed : real
The target speed of objects in the flow field.
var FlowSpeed : Real
LocalForce : boolean
Determines if the flow direction is in the local space of the object.
var LocalForce : Boolean
MaxAttractForce : real
The max force that can be used to reach the target attract speed.
var MaxAttractForce : Real
MaxFlowForce : real
The max force that can be used to reach the target flow speed.
var MaxFlowForce : Real
WorldFlowDirection : real3
read-only
The direction that the field is flowing in world space.
var WorldFlowDirection : Real3
Methods
FlowEffect : Void
constructor
Name Type Description function FlowEffect()