Component
Physics
(NOTE) Applies a torque to the center of mass of a body.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | LocalTorque | physicseffect | |
TorqueAxis | |||
TorqueStrength | |||
WorldTorqueAxis |
Properties
LocalTorque : boolean
Determines if the torque is applied in local or world space.
var LocalTorque : Boolean
TorqueAxis : real3
The axis that the torque is being applied about.
var TorqueAxis : Real3
TorqueStrength : real
The strength of the torque being applied.
var TorqueStrength : Real
WorldTorqueAxis : real3
read-only
The axis of the torque in world space (can be used to manually add torque to a RigidBody).
var WorldTorqueAxis : Real3
Methods
TorqueEffect : Void
constructor
Name Type Description function TorqueEffect()