Component
Physics
(NOTE) Applies a directional force at the thrust effect's center. When applied to a rigid body, this will compute a torque if the force's direction does not go through the center of mass. Useful for modeling any sort of a thruster.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | ForceDirection | physicseffect | |
ForceStrength | |||
LocalSpaceDirection | |||
WorldForceDirection |
Properties
ForceDirection : real3
The direction that the force should be applied.
var ForceDirection : Real3
ForceStrength : real
The strength of the force being applied in the force direction.
var ForceStrength : Real
LocalSpaceDirection : boolean
Determines if this force is to be applied in local or world space.
var LocalSpaceDirection : Boolean
WorldForceDirection : real3
read-only
The direction that the force should be applied in world space.
var WorldForceDirection : Real3
Methods
ThrustEffect : Void
constructor
Name Type Description function ThrustEffect()