Table of Contents

Component Physics

(NOTE) Applies drag or damping forces to slow down an object's linear and angular velocity. Drag is computed as a simple linear approximation of the drag force. Damping is a linear approximation of a drag acceleration. This means that damping affects all objects the same (mass independent).

Methods Properties Base Classes Derived Classes
Constructor AngularDamping physicseffect
AngularDrag
LinearDamping
LinearDrag

Properties


AngularDamping : real

Angular damping coefficient for applying an angular drag acceleration (accel = -kw). Note: this affects objects the same regardless of mass.

var AngularDamping : Real

AngularDrag : real

The angular drag coefficient for applying an angular drag force (T = -kw).

var AngularDrag : Real

LinearDamping : real

Linear damping coefficient for applying a linear drag acceleration (accel = -bv). Note: this affects objects the same regardless of mass.

var LinearDamping : Real

LinearDrag : real

The linear drag coefficient for applying a linear drag force (F = -bv).

var LinearDrag : Real

Methods


DragEffect : Void

constructor

Name Type Description
function DragEffect()