Component
Physics
(NOTE) Applies drag or damping forces to slow down an object's linear and angular velocity. Drag is computed as a simple linear approximation of the drag force. Damping is a linear approximation of a drag acceleration. This means that damping affects all objects the same (mass independent).
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | AngularDamping | physicseffect | |
AngularDrag | |||
LinearDamping | |||
LinearDrag |
Properties
AngularDamping : real
Angular damping coefficient for applying an angular drag acceleration (accel = -kw). Note: this affects objects the same regardless of mass.
var AngularDamping : Real
AngularDrag : real
The angular drag coefficient for applying an angular drag force (T = -kw).
var AngularDrag : Real
LinearDamping : real
Linear damping coefficient for applying a linear drag acceleration (accel = -bv). Note: this affects objects the same regardless of mass.
var LinearDamping : Real
LinearDrag : real
The linear drag coefficient for applying a linear drag force (F = -bv).
var LinearDrag : Real
Methods
DragEffect : Void
constructor
Name Type Description function DragEffect()