Table of Contents

Component Physics

(NOTE) Defines the collision volume for a capsule defined by a height and radius. A capsule can be thought of as a cylinder with spherical end caps.

Methods Properties Base Classes Derived Classes
Constructor Direction collider
Height
Radius
ScalingMode
WorldCylinderHeight
WorldRadius

Properties


Direction : AxisDirection

The direction that the height is defined along. Allows the user to change whether the capsule's height is along the local-space x, y, or z axis.

var Direction : AxisDirection

Height : real

The local space distance from the center of one sphere to another.

var Height : Real

Radius : real

The local space radius of the spheres at the capsule edges.

var Radius : Real

ScalingMode : CapsuleScalingMode

How should non-uniform scale affect the capsules size. Should a scale of 2 on the height axis double the total capsule size or should it double the capsule height?

var ScalingMode : CapsuleScalingMode

WorldCylinderHeight : real

read-only

The full height of the capsule's cylinder after the scale is applied (world distance from one sphere to another).

var WorldCylinderHeight : Real

WorldRadius : real

read-only

The radius of the sphere caps after scale is applied.

var WorldRadius : Real

Methods


CapsuleCollider : Void

constructor

Name Type Description
function CapsuleCollider()