Table of Contents

Resource Physics

(NOTE) Defines filter pairs between CollisionGroups. These filters are used to control if collision detection and resolution happens between Colliders. Additionally, CollisionFilterBlocks can be defined on filters to send out extra events.

Methods Properties Base Classes Derived Classes
CreateRuntime dataresource
FindFilter
RuntimeClone

Properties


Methods


CreateRuntime : collisiontable

static

Creates a CollisionTable for run-time modifications. |Name|Type|Description| |---|---|---|

function CreateRuntime() : CollisionTable

FindFilter : collisionfilter

Finds the filter between the pair of collision groups. |Name|Type|Description| |---|---|---| |groupA|collisiongroup| | |groupB|collisiongroup| |

function FindFilter(groupA : CollisionGroup, groupB : CollisionGroup) : CollisionFilter

RuntimeClone : collisiontable

Creates a clone of this CollisionTable for run-time modifications. |Name|Type|Description| |---|---|---|

function RuntimeClone() : CollisionTable