Resource
Physics
(NOTE) Defines filter pairs between CollisionGroups. These filters are used to control if collision detection and resolution happens between Colliders. Additionally, CollisionFilterBlocks can be defined on filters to send out extra events.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
CreateRuntime | dataresource | ||
FindFilter | |||
RuntimeClone |
Properties
Methods
CreateRuntime : collisiontable
static
Creates a CollisionTable for run-time modifications. |Name|Type|Description| |---|---|---|
function CreateRuntime() : CollisionTable
FindFilter : collisionfilter
Finds the filter between the pair of collision groups. |Name|Type|Description| |---|---|---| |groupA|collisiongroup| | |groupB|collisiongroup| |
function FindFilter(groupA : CollisionGroup, groupB : CollisionGroup) : CollisionFilter
RuntimeClone : collisiontable
Creates a clone of this CollisionTable for run-time modifications. |Name|Type|Description| |---|---|---|
function RuntimeClone() : CollisionTable