Table of Contents

Component Physics

(NOTE) Defines the collision volume for a cylinder defined by a height and radius.

Methods Properties Base Classes Derived Classes
Constructor Direction collider
Height
Radius
WorldHeight
WorldRadius

Properties


Direction : AxisDirection

The direction that the height is defined along. Allows the user to change whether the cylinder's height is along the x, y, or z axis.

var Direction : AxisDirection

Height : real

The local space distance from the top of the cylinder to the bottom.

var Height : Real

Radius : real

The local space radius of the cylinder.

var Radius : Real

WorldHeight : real

read-only

The full height of the cylinder after scale is applied.

var WorldHeight : Real

WorldRadius : real

read-only

The radius of the cylinder after scale is applied.

var WorldRadius : Real

Methods


CylinderCollider : Void

constructor

Name Type Description
function CylinderCollider()