Component
Physics
(NOTE) Defines the collision volume for a cylinder defined by a height and radius.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | Direction | collider | |
Height | |||
Radius | |||
WorldHeight | |||
WorldRadius |
Properties
Direction : AxisDirection
The direction that the height is defined along. Allows the user to change whether the cylinder's height is along the x, y, or z axis.
var Direction : AxisDirection
Height : real
The local space distance from the top of the cylinder to the bottom.
var Height : Real
Radius : real
The local space radius of the cylinder.
var Radius : Real
WorldHeight : real
read-only
The full height of the cylinder after scale is applied.
var WorldHeight : Real
WorldRadius : real
read-only
The radius of the cylinder after scale is applied.
var WorldRadius : Real
Methods
CylinderCollider : Void
constructor
Name Type Description function CylinderCollider()