Engine
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
CrashEngine | GameSessions | eventobject | |
CreateGameSession | |||
CreateGameSessionFromArchetype | |||
DebugBreak | |||
GetCurrentInputDevice | |||
RebuildArchetypes | |||
Terminate |
Properties
GameSessions : gamesessionrange
read-only
var GameSessions : GameSessionRange
Methods
CrashEngine : Void
Name Type Description function CrashEngine()
CreateGameSession : gamesession
Name Type Description function CreateGameSession() : GameSession
CreateGameSessionFromArchetype : gamesession
Name Type Description p0 archetype function CreateGameSessionFromArchetype(p0 : Archetype) : GameSession
DebugBreak : Void
Name Type Description function DebugBreak()
GetCurrentInputDevice : InputDevice
Name Type Description function GetCurrentInputDevice() : InputDevice
RebuildArchetypes : Void
Name Type Description p0 archetype function RebuildArchetypes(p0 : Archetype)
Terminate : Void
Name Type Description function Terminate()