Engine
| Methods | Properties | Base Classes | Derived Classes | 
|---|---|---|---|
| CrashEngine | GameSessions | eventobject | |
| CreateGameSession | |||
| CreateGameSessionFromArchetype | |||
| DebugBreak | |||
| GetCurrentInputDevice | |||
| RebuildArchetypes | |||
| Terminate | 
Properties
GameSessions : gamesessionrange
read-only
var GameSessions : GameSessionRange
Methods
CrashEngine : Void
Name Type Description function CrashEngine()
CreateGameSession : gamesession
Name Type Description function CreateGameSession() : GameSession
CreateGameSessionFromArchetype : gamesession
Name Type Description p0 archetype function CreateGameSessionFromArchetype(p0 : Archetype) : GameSession
DebugBreak : Void
Name Type Description function DebugBreak()
GetCurrentInputDevice : InputDevice
Name Type Description function GetCurrentInputDevice() : InputDevice
RebuildArchetypes : Void
Name Type Description p0 archetype function RebuildArchetypes(p0 : Archetype)
Terminate : Void
Name Type Description function Terminate()