Table of Contents

Engine

Methods Properties Base Classes Derived Classes
CrashEngine GameSessions eventobject
CreateGameSession
CreateGameSessionFromArchetype
DebugBreak
GetCurrentInputDevice
RebuildArchetypes
Terminate

Properties


GameSessions : gamesessionrange

read-only

var GameSessions : GameSessionRange

Methods


CrashEngine : Void

Name Type Description
function CrashEngine()

CreateGameSession : gamesession

Name Type Description
function CreateGameSession() : GameSession

CreateGameSessionFromArchetype : gamesession

Name Type Description
p0 archetype
function CreateGameSessionFromArchetype(p0 : Archetype) : GameSession

DebugBreak : Void

Name Type Description
function DebugBreak()

GetCurrentInputDevice : InputDevice

Name Type Description
function GetCurrentInputDevice() : InputDevice

RebuildArchetypes : Void

Name Type Description
p0 archetype
function RebuildArchetypes(p0 : Archetype)

Terminate : Void

Name Type Description
function Terminate()