Table of Contents

Event Engine

(NOTE) Gamepad events are send when a game pad button state is changed.

Methods Properties Base Classes Derived Classes
Button event
FlickDirection
FlickedStick
Gamepad

Properties


Button : integer

Button that was just pressed down or released up.

var Button : Integer

FlickDirection : real2

The direction of the stick that was flicked (normalized)

var FlickDirection : Real2

FlickedStick : FlickedStick

When responding to the 'GamepadStickFlicked' event, this will be set to the stick that was flicked.

var FlickedStick : FlickedStick

Gamepad : gamepad

Gamepad that generated this event.

var Gamepad : Gamepad

Methods