Event
Engine
(NOTE) Gamepad events are send when a game pad button state is changed.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Button | event | ||
FlickDirection | |||
FlickedStick | |||
Gamepad |
Properties
Button : integer
Button that was just pressed down or released up.
var Button : Integer
FlickDirection : real2
The direction of the stick that was flicked (normalized)
var FlickDirection : Real2
FlickedStick : FlickedStick
When responding to the 'GamepadStickFlicked' event, this will be set to the stick that was flicked.
var FlickedStick : FlickedStick
Gamepad : gamepad
Gamepad that generated this event.
var Gamepad : Gamepad