Component Physics
(NOTE) A gear connects two joints on two objects together. Either joint can be a prismatic or a revolute. A gear ratio is used to bind the two joints together. Limits, motors, and springs should not be used on this.
| Methods | Properties | Base Classes | Derived Classes |
|---|---|---|---|
| Constructor | Constant | joint | |
| JointA | |||
| JointAPath | |||
| JointB | |||
| JointBPath | |||
| Ratio |
Properties
Constant : real
The initial offset of the gear ratio.
var Constant : Real
JointA : cog
The joint connected to ObjectA that the gear operates on.
var JointA : Cog
JointAPath : cogpath
The joint connected to ObjectA that the gear operates on.
var JointAPath : CogPath
JointB : cog
The joint connected to ObjectB that the gear operates on.
var JointB : Cog
JointBPath : cogpath
The joint connected to ObjectB that the gear operates on.
var JointBPath : CogPath
Ratio : real
The gear ratio that the two constraints are bound with.
var Ratio : Real
Methods
GearJoint : Void
constructor
Name Type Description function GearJoint()