Event
Networking
(NOTE) Dispatched after fully loading and synchronizing a level in a net space.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
GameSession | event | ||
LevelName | |||
Space |
Properties
GameSession : gamesession
read-only
Network game session.
var GameSession : GameSession
LevelName : string
read-only
Current level name.
var LevelName : String
Space : space
read-only
Network space.
var Space : Space