Event Networking
(NOTE) Dispatched after fully loading and synchronizing a level in a net space.
| Methods | Properties | Base Classes | Derived Classes | 
|---|---|---|---|
| GameSession | event | ||
| LevelName | |||
| Space | 
Properties
GameSession : gamesession
read-only
Network game session.
var GameSession : GameSession
LevelName : string
read-only
Current level name.
var LevelName : String
Space : space
read-only
Network space.
var Space : Space