Component
Engine
(NOTE) Forms a link between two positions on two objects. ObjectLinks are used primarily by physics to represent joints, but can also be used by graphics, gameplay, etc... to represent some connection between two objects.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | LocalPointA | component | |
LocalPointB | |||
ObjectA | |||
ObjectAPath | |||
ObjectB | |||
ObjectBPath | |||
WorldPointA | |||
WorldPointB |
Properties
LocalPointA : real3
The Point on Object A in local space.
var LocalPointA : Real3
LocalPointB : real3
The Point on Object B in local space.
var LocalPointB : Real3
ObjectA : cog
The first object that is being connected to. Set this to null to clear the link.
var ObjectA : Cog
ObjectAPath : cogpath
CogPath to object A.
var ObjectAPath : CogPath
ObjectB : cog
The second object that is being connected to. Set this to null to clear the link.
var ObjectB : Cog
ObjectBPath : cogpath
CogPath to object B.
var ObjectBPath : CogPath
WorldPointA : real3
The point on object A in world space.
var WorldPointA : Real3
WorldPointB : real3
The point on object B in world space.
var WorldPointB : Real3
Methods
ObjectLink : Void
constructor
Name Type Description function ObjectLink()