Table of Contents

Component Engine

(NOTE) Forms a link between two positions on two objects. ObjectLinks are used primarily by physics to represent joints, but can also be used by graphics, gameplay, etc... to represent some connection between two objects.

Methods Properties Base Classes Derived Classes
Constructor LocalPointA component
LocalPointB
ObjectA
ObjectAPath
ObjectB
ObjectBPath
WorldPointA
WorldPointB

Properties


LocalPointA : real3

The Point on Object A in local space.

var LocalPointA : Real3

LocalPointB : real3

The Point on Object B in local space.

var LocalPointB : Real3

ObjectA : cog

The first object that is being connected to. Set this to null to clear the link.

var ObjectA : Cog

ObjectAPath : cogpath

CogPath to object A.

var ObjectAPath : CogPath

ObjectB : cog

The second object that is being connected to. Set this to null to clear the link.

var ObjectB : Cog

ObjectBPath : cogpath

CogPath to object B.

var ObjectBPath : CogPath

WorldPointA : real3

The point on object A in world space.

var WorldPointA : Real3

WorldPointB : real3

The point on object B in world space.

var WorldPointB : Real3

Methods


ObjectLink : Void

constructor

Name Type Description
function ObjectLink()