Component
Graphics
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | Friction | particleanimator | |
HeightMap | |||
Restitution |
Properties
Friction : real
How slippery or rough the particle is. When friction is 0, the object will be slippery. When friction is 1, it will completely stop in the direction tangential to the collision normal.
var Friction : Real
HeightMap : cogpath
var HeightMap : CogPath
Restitution : real
How much the particle will bounce during a collision. Values should be in the range of [0, 1], where 0 is an in-elastic collision and 1 is a fully elastic collision (bouncy). If the value is greater than 1, the particle will gain energy and move faster after the bounce.
var Restitution : Real
Methods
ParticleCollisionHeightmap : Void
constructor
Name Type Description function ParticleCollisionHeightmap()