Resource
Physics
(NOTE) A mesh used to represent static world geometry. All geometry is stored and tested as a collection of triangles.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
CreateRuntime | genericphysicsmesh | ||
Constructor | |||
RuntimeClone |
Properties
Methods
CreateRuntime : physicsmesh
static
Creates a PhysicsMesh for run-time modifications. |Name|Type|Description| |---|---|---|
function CreateRuntime() : PhysicsMesh
PhysicsMesh : Void
constructor
Name Type Description function PhysicsMesh()
RuntimeClone : physicsmesh
Creates a clone of this mesh for run-time modifications. |Name|Type|Description| |---|---|---|
function RuntimeClone() : PhysicsMesh