Table of Contents

Resource Physics

(NOTE) A mesh used to represent static world geometry. All geometry is stored and tested as a collection of triangles.

Methods Properties Base Classes Derived Classes
CreateRuntime genericphysicsmesh
Constructor
RuntimeClone

Properties


Methods


CreateRuntime : physicsmesh

static

Creates a PhysicsMesh for run-time modifications. |Name|Type|Description| |---|---|---|

function CreateRuntime() : PhysicsMesh

PhysicsMesh : Void

constructor

Name Type Description
function PhysicsMesh()

RuntimeClone : physicsmesh

Creates a clone of this mesh for run-time modifications. |Name|Type|Description| |---|---|---|

function RuntimeClone() : PhysicsMesh