Resource Physics
(NOTE) A mesh used to represent static world geometry. All geometry is stored and tested as a collection of triangles.
| Methods | Properties | Base Classes | Derived Classes | 
|---|---|---|---|
| CreateRuntime | genericphysicsmesh | ||
| Constructor | |||
| RuntimeClone | 
Properties
Methods
CreateRuntime : physicsmesh
static
Creates a PhysicsMesh for run-time modifications. |Name|Type|Description| |---|---|---|
function CreateRuntime() : PhysicsMesh
PhysicsMesh : Void
constructor
Name Type Description function PhysicsMesh()
RuntimeClone : physicsmesh
Creates a clone of this mesh for run-time modifications. |Name|Type|Description| |---|---|---|
function RuntimeClone() : PhysicsMesh