Component
Physics
(NOTE) A PulleyJoint turns two StickJoints into a pulley via a pulley ratio. A PulleyJoint connects the two free objects of two different stick joints. These two objects will then be bound to move together via the formula "length0 + ratio * length1 = 0". Limits, motors and springs should not be used on a pulley.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | JointA | joint | |
JointAPath | |||
JointB | |||
JointBPath | |||
Ratio |
Properties
JointA : cog
The joint connected to ObjectA that the pulley operates on.
var JointA : Cog
JointAPath : cogpath
The joint connected to ObjectA that the pulley operates on.
var JointAPath : CogPath
JointB : cog
The joint connected to ObjectB that the pulley operates on.
var JointB : Cog
JointBPath : cogpath
The joint connected to ObjectB that the pulley operates on.
var JointBPath : CogPath
Ratio : real
The ratio between the two stick joints. The ratio is used in the formula "length0 + ratio * length1 = 0".
var Ratio : Real
Methods
PulleyJoint : Void
constructor
Name Type Description function PulleyJoint()