Table of Contents

Component Physics

(NOTE) Defines the collision volume for a sphere defined by a radius.

Methods Properties Base Classes Derived Classes
Constructor Radius collider
WorldRadius

Properties


Radius : real

The radius of the sphere in local space (before transform is applied).

var Radius : Real

WorldRadius : real

read-only

The radius of the sphere after transform is applied (scale).

var WorldRadius : Real

Methods


SphereCollider : Void

constructor

Name Type Description
function SphereCollider()