Component
Physics
(NOTE) Defines the collision volume for a sphere defined by a radius.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | Radius | collider | |
WorldRadius |
Properties
Radius : real
The radius of the sphere in local space (before transform is applied).
var Radius : Real
WorldRadius : real
read-only
The radius of the sphere after transform is applied (scale).
var WorldRadius : Real
Methods
SphereCollider : Void
constructor
Name Type Description function SphereCollider()