Table of Contents

Component Graphics

(NOTE) A particle system that uses sprites to represent each particle.

Methods Properties Base Classes Derived Classes
Constructor BeamBaseScale particlesystem
BeamVelocityScale
GeometryMode
ParticleAnimation
ParticleSort
SpriteSource
VertexColor

Properties


BeamBaseScale : real

How much to scale particles along their direction of movement.

var BeamBaseScale : Real

BeamVelocityScale : real

How much additional scale to add to particles by how fast they are moving.

var BeamVelocityScale : Real

GeometryMode : SpriteParticleGeometryMode

How the geometry of the particles are generated.

var GeometryMode : SpriteParticleGeometryMode

ParticleAnimation : SpriteParticleAnimationMode

How the sprite's animation should be used.

var ParticleAnimation : SpriteParticleAnimationMode

ParticleSort : SpriteParticleSortMode

How particles should be sorted with each other, determines draw order between particles.

var ParticleSort : SpriteParticleSortMode

SpriteSource : spritesource

The sprite definition to use for each particle.

var SpriteSource : SpriteSource

VertexColor : real4

Color attribute of the generated vertices accessible in the vertex shader, value is multiplied with the particle color.

var VertexColor : Real4

Methods


SpriteParticleSystem : Void

constructor

Name Type Description
function SpriteParticleSystem()