Component
Graphics
(NOTE) A particle system that uses sprites to represent each particle.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | BeamBaseScale | particlesystem | |
BeamVelocityScale | |||
GeometryMode | |||
ParticleAnimation | |||
ParticleSort | |||
SpriteSource | |||
VertexColor |
Properties
BeamBaseScale : real
How much to scale particles along their direction of movement.
var BeamBaseScale : Real
BeamVelocityScale : real
How much additional scale to add to particles by how fast they are moving.
var BeamVelocityScale : Real
GeometryMode : SpriteParticleGeometryMode
How the geometry of the particles are generated.
var GeometryMode : SpriteParticleGeometryMode
ParticleAnimation : SpriteParticleAnimationMode
How the sprite's animation should be used.
var ParticleAnimation : SpriteParticleAnimationMode
ParticleSort : SpriteParticleSortMode
How particles should be sorted with each other, determines draw order between particles.
var ParticleSort : SpriteParticleSortMode
SpriteSource : spritesource
The sprite definition to use for each particle.
var SpriteSource : SpriteSource
VertexColor : real4
Color attribute of the generated vertices accessible in the vertex shader, value is multiplied with the particle color.
var VertexColor : Real4
Methods
SpriteParticleSystem : Void
constructor
Name Type Description function SpriteParticleSystem()