Table of Contents

Component Graphics

(NOTE) Text that is rendered from a texture atlas in the same way that Sprites are.

Methods Properties Base Classes Derived Classes
GetCharacterPosition Font basesprite
MeasureGivenText FontSize
MeasureText PixelsPerUnit
Constructor Text
TextAlign

Properties


Font : font

Font used to display the text.

var Font : Font

FontSize : integer

Size that the font will be rastered at to a texture atlas.

var FontSize : Integer

PixelsPerUnit : real

Number of pixels of the font size that map to one world space unit.

var PixelsPerUnit : Real

Text : string

Text to display.

var Text : String

TextAlign : TextAlign

How to position the text about the objects origin.

var TextAlign : TextAlign

Methods


GetCharacterPosition : real3

Get the position in world space of a character by index. |Name|Type|Description| |---|---|---| |characterIndex|integer| |

function GetCharacterPosition(characterIndex : Integer) : Real3

MeasureGivenText : real2

Get the effective size in world space that the SpriteText would be if this was its text. |Name|Type|Description| |---|---|---| |text|string| |

function MeasureGivenText(text : String) : Real2

MeasureText : real2

Get the effective size in world space of the current text. |Name|Type|Description| |---|---|---|

function MeasureText() : Real2

SpriteText : Void

constructor

Name Type Description
function SpriteText()