Table of Contents

The TorqueEffect component applies a torque to an object. Torque is also known as angular force.

Torque is applied about an axis with a strength. The resultant force will cause an object to spin about the axis according to the right-hand rule. By default, torque is applied in the local space of the object.

Application Modes

Torque is only assumed to be used as a RigidBody effect. This will cause the object to twist about its center of mass. Other application modes are undefined.


Related Materials

Manual

Reference