Editor
Properties
read-only
var Actions : Actions
read-only
var EditGameSession : GameSession
EditLevel : level
read-only
var EditLevel : Level
EditSpace : space
read-only
var EditSpace : Space
read-only
var OperationQueue : OperationQueue
ProjectCog : cog
read-only
var ProjectCog : Cog
read-only
var Selection : MetaSelection
Methods
AddResource : Void
function AddResource()
AddResourceType : Void
function AddResourceType(p0 : BoundType, p1 : String)
CreateDockableWindow : Void
function CreateDockableWindow(p0 : String, p1 : CameraViewport, p2 : Real2, p3 : Boolean, p4 : DockArea)
DisplayGameSession : Void
function DisplayGameSession(p0 : String, p1 : GameSession)
EditGameSpaces : Void
function EditGameSpaces()
EditResource : Void
Name |
Type |
Description |
p0 |
Resource |
|
function EditResource(p0 : Resource)
ExecuteCommand : Void
Name |
Type |
Description |
p0 |
string |
|
function ExecuteCommand(p0 : String)
PauseGame : Void
function PauseGame()
function PlayGame(p0 : PlayGameOptions, p1 : Boolean, p2 : Boolean) : GameSession
function PlayNewGame() : GameSession
function PlaySingleGame() : GameSession
SelectPrimary : Void
function SelectPrimary(p0 : AnyHandle)
Name |
Type |
Description |
p0 |
string |
|
function SelectTool(p0 : String)
SetFocus : Void
Name |
Type |
Description |
p0 |
space |
|
function SetFocus(p0 : Space)
SetGamePaused : Void
function SetGamePaused(p0 : Boolean)
SetMainPropertyViewObject : Void
Name |
Type |
Description |
p0 |
Object |
|
function SetMainPropertyViewObject(p0 : Object)
StepGame : Void
function StepGame()
StopGame : Void
function StopGame()
ToggleGamePaused : Void
function ToggleGamePaused()
ZoomOnGame : Void
function ZoomOnGame(p0 : GameSession)