Table of Contents

Component Graphics

(NOTE) Utility selection behavior for objects in the editor.

Methods Properties Base Classes Derived Classes
Constructor Material component
OverrideSelections
ShaderInputs
SpriteSource
ViewScale
VisibilityEvents
Visible

Properties


Material : material

var Material : Material

OverrideSelections : boolean

If collider/graphical or other selection logic should be disabled and only selectable via this icon.

var OverrideSelections : Boolean

ShaderInputs : shaderinputs

var ShaderInputs : ShaderInputs

SpriteSource : spritesource

Sprite based image to use for icon, will not animate.

var SpriteSource : SpriteSource

ViewScale : real

Scalar for how big the icon should appear in the viewport.

var ViewScale : Real

VisibilityEvents : boolean

var VisibilityEvents : Boolean

Visible : boolean

var Visible : Boolean

Methods


SelectionIcon : Void

constructor

Name Type Description
function SelectionIcon()