Component Graphics
(NOTE) Utility selection behavior for objects in the editor.
| Methods | Properties | Base Classes | Derived Classes |
|---|---|---|---|
| Constructor | Material | component | |
| OverrideSelections | |||
| ShaderInputs | |||
| SpriteSource | |||
| ViewScale | |||
| VisibilityEvents | |||
| Visible |
Properties
Material : material
var Material : Material
OverrideSelections : boolean
If collider/graphical or other selection logic should be disabled and only selectable via this icon.
var OverrideSelections : Boolean
ShaderInputs : shaderinputs
var ShaderInputs : ShaderInputs
SpriteSource : spritesource
Sprite based image to use for icon, will not animate.
var SpriteSource : SpriteSource
ViewScale : real
Scalar for how big the icon should appear in the viewport.
var ViewScale : Real
VisibilityEvents : boolean
var VisibilityEvents : Boolean
Visible : boolean
var Visible : Boolean
Methods
SelectionIcon : Void
constructor
Name Type Description function SelectionIcon()