Resources are where most data comes from in a game. While Cogs allow us to model any scene we want, the model will often lack context or depth with out resources such as visual and audio assets. While many resources are imported into a project from outside the engine some such as Levels and Archetypes are created within the engine.
Independent Resources
While most resources are directly tied to larger systems within the engine and are therefore included in the documentation for the respective system (e.g., the page for sound can be found in the audio index), there are a few that are independent of any one system. As a matter of convenience, these particular resources are collected here:
Types of Resources
Resources vary greatly in type, ranging from audio and visual assets to physics materials and meshes to different types of Nada files.
Code Resources
Graphics Resources
Physics Resources
- CollisionGroup
- CollisionTable
- ConvexMesh
- MultiConvexMesh
- PhysicsMaterial
- PhysicsMesh
- PhysicsSolverConfig