Table of Contents

(NOTE) Recommended Reading: The Collider page should be read before this page.

MeshCollider defines a surface mesh for world geometry based upon a PhysicsMesh resource.

WARNING: A future version will likely combine all physics mesh types together.

MeshCollider defines a surface for collision; there are no volume or inertia properties to be computed. This means that a MeshCollider is assumed to be static and should not be used in conjunction with a dynamic RigidBody (static is fine). The primary use of MeshCollider is to define static world geometry that is too complicated to represent in a more efficient way for physics.

NOTE: As MeshCollider is assumed to be static, collision detection is not performed between two MeshColliders.


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