(NOTE) Recommended Reading: The Collider page should be read before this page.
MeshCollider defines a surface mesh for world geometry based upon a PhysicsMesh resource.
WARNING: A future version will likely combine all physics mesh types together.
MeshCollider defines a surface for collision; there are no volume or inertia properties to be computed. This means that a MeshCollider is assumed to be static and should not be used in conjunction with a dynamic RigidBody (static is fine). The primary use of MeshCollider is to define static world geometry that is too complicated to represent in a more efficient way for physics.
NOTE: As MeshCollider is assumed to be static, collision detection is not performed between two MeshColliders.