Table of Contents

The BuoyancyEffect component applies a buoyancy force to an object. Buoyancy is approximately defined as:

(NOTE) F = -G * (V/p)

Where G is a gravity force, V is the volume of the object submerged in the fluid, and p is the density of the fluid. The Detail property is used to determine how many samples should be used to approximate the volume of the submerged object.

Application Modes

BuoyancyEffect can only be applied as a Region effect.


Related Materials

Manual

Reference