Table of Contents

Component Graphics

(NOTE) Renders a mesh using the transform hierarchy of a Skeleton to apply skinning.

Methods Properties Base Classes Derived Classes
Constructor Mesh graphical
SkeletonPath

Properties


Mesh : mesh

Mesh that the graphical will render.

var Mesh : Mesh

SkeletonPath : cogpath

Path to an object with a Skeleton component that will be used for skinning.

var SkeletonPath : CogPath

Methods


SkinnedModel : Void

constructor

Name Type Description
function SkinnedModel()