Component
Graphics
(NOTE) Renders a mesh using the transform hierarchy of a Skeleton to apply skinning.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Constructor | Mesh | graphical | |
SkeletonPath |
Properties
Mesh : mesh
Mesh that the graphical will render.
var Mesh : Mesh
SkeletonPath : cogpath
Path to an object with a Skeleton component that will be used for skinning.
var SkeletonPath : CogPath
Methods
SkinnedModel : Void
constructor
Name Type Description function SkinnedModel()