Component
Graphics
(NOTE) Base interface for components that require rendering.
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
GroupSortValue | component | basesprite | |
LocalAabbCenter | debuggraphical | ||
LocalAabbHalfExtents | heightmapmodel | ||
Material | model | ||
OverrideBoundingBox | particlesystem | ||
ShaderInputs | skinnedmodel | ||
ViewCulling | |||
VisibilityEvents | |||
Visible | |||
WorldAabb |
Properties
GroupSortValue : integer
Can be used by a RenderGroup to define draw order, from lowest to highest.
var GroupSortValue : Integer
LocalAabbCenter : real3
Center of the bounding box defined in local space, world transform will be applied.
var LocalAabbCenter : Real3
LocalAabbHalfExtents : real3
Half extents of the bounding box defined in local space, world transform will be applied.
var LocalAabbHalfExtents : Real3
Material : material
The composition of shader fragments that determines how the graphical is rendered.
var Material : Material
OverrideBoundingBox : boolean
Manually set the bounding box that is used for frustum culling.
var OverrideBoundingBox : Boolean
ShaderInputs : shaderinputs
List of shader inputs to be manually overridden only on this object.
var ShaderInputs : ShaderInputs
ViewCulling : boolean
If the graphical should not be drawn when its bounding volume is outside of the view frustum.
var ViewCulling : Boolean
VisibilityEvents : boolean
If object receives events when entering/exiting the view of an active camera.
var VisibilityEvents : Boolean
Visible : boolean
If the graphical should be drawn.
var Visible : Boolean
WorldAabb : aabb
read-only
The world space axis aligned bounding volume that is used for frustum culling.
var WorldAabb : Aabb