Table of Contents

Gameplay

(NOTE) Global functionality exposed to Nada script. Bound as "Zilch" to script (e.g. Zilch.Keyboard) ZilchStatic was used to avoid the conflict with namespace Zilch).

Methods Properties Base Classes Derived Classes
Connect Audio
Disconnect Editor
DisconnectAll Engine
Environment
Gamepads
Joysticks
Keyboard
Mouse
ObjectStore
OsShell
ResourceSystem

Properties


Audio : audio

read-only static

var Audio : Audio

Editor : editor

read-only static

var Editor : Editor

Engine : engine

read-only static

var Engine : Engine

Environment : environment

read-only static

var Environment : Environment

Gamepads : gamepads

read-only static

var Gamepads : Gamepads

Joysticks : joysticks

read-only static

var Joysticks : Joysticks

Keyboard : keyboard

read-only static

var Keyboard : Keyboard

Mouse : mouse

read-only static

var Mouse : Mouse

ObjectStore : objectstore

read-only static

var ObjectStore : ObjectStore

OsShell : osshell

read-only static

var OsShell : OsShell

ResourceSystem : resourcesystem

read-only static

var ResourceSystem : ResourceSystem

Methods


Connect : Void

static

Connection invokes the given delegate when sender dispatches the specified event. |Name|Type|Description| |---|---|---| |sender|Object| | |eventId|string| | |receiverDelegate|delegate()| |

function Connect(sender : Object, eventId : String, receiverDelegate : delegate())

Disconnect : Void

static

Removes specified event connection, if connection delegate was a component method then receiver object is just the component. |Name|Type|Description| |---|---|---| |sender|Object| | |eventId|string| | |receiver|Object| |

function Disconnect(sender : Object, eventId : String, receiver : Object)

DisconnectAll : Void

static

Name Type Description
Object
Object
function DisconnectAll( : Object,  : Object)