Gameplay
(NOTE) Global functionality exposed to Nada script. Bound as "Zilch" to script (e.g. Zilch.Keyboard) ZilchStatic was used to avoid the conflict with namespace Zilch).
Methods | Properties | Base Classes | Derived Classes |
---|---|---|---|
Connect | Audio | ||
Disconnect | Editor | ||
DisconnectAll | Engine | ||
Environment | |||
Gamepads | |||
Joysticks | |||
Keyboard | |||
Mouse | |||
ObjectStore | |||
OsShell | |||
ResourceSystem |
Properties
Audio : audio
read-only
static
var Audio : Audio
Editor : editor
read-only
static
var Editor : Editor
Engine : engine
read-only
static
var Engine : Engine
Environment : environment
read-only
static
var Environment : Environment
Gamepads : gamepads
read-only
static
var Gamepads : Gamepads
Joysticks : joysticks
read-only
static
var Joysticks : Joysticks
Keyboard : keyboard
read-only
static
var Keyboard : Keyboard
Mouse : mouse
read-only
static
var Mouse : Mouse
ObjectStore : objectstore
read-only
static
var ObjectStore : ObjectStore
OsShell : osshell
read-only
static
var OsShell : OsShell
ResourceSystem : resourcesystem
read-only
static
var ResourceSystem : ResourceSystem
Methods
Connect : Void
static
Connection invokes the given delegate when sender dispatches the specified event. |Name|Type|Description| |---|---|---| |sender|Object| | |eventId|string| | |receiverDelegate|delegate()| |
function Connect(sender : Object, eventId : String, receiverDelegate : delegate())
Disconnect : Void
static
Removes specified event connection, if connection delegate was a component method then receiver object is just the component. |Name|Type|Description| |---|---|---| |sender|Object| | |eventId|string| | |receiver|Object| |
function Disconnect(sender : Object, eventId : String, receiver : Object)
DisconnectAll : Void
static
Name Type Description Object Object function DisconnectAll( : Object, : Object)