Table of Contents

Discover parts of the engine used primarily for gameplay scripting.

Input

input1 #beginner_ii

Zilch.Keyboard.KeyIsDown, KeyIsPressed, etc all used within Logic Update

Gamepad Input #beginner_iv

Detecting Gamepad, Gamepad Input, Deadzone, Rumble

mouseinput.md #beginner_iv

Mouse events. Screen space and World space

Gameplay

swept_character #beginner_iv

The SampleCharacterController #zilch_market package and the SweptCharacter component within it.

2D Rotation #beginner_iii

Rotation Basics, Transform.EulerAngle, Math.ToRadians, Simple 2D Vector Math