Table of Contents

Sprites are 2-Dimensional images that can used for several different reasons in a video game. If the game is 2D itself, there's a high chance that the majority or even all of the artwork will be made using Sprites rather than 3D models. Even in a 3D game Sprites are often used for images along flat surfaces or can be "billboarded" so that the normals are always facing the camera to create a low cost image where detail is not really needed.

Common uses for Sprites include:

  • Character animations for 2D games
  • Creating simple images or animations to be put onto flat surfaces in 3D games
  • Putting simple text into a scene in either 2D or 3D games, especially where the text needs to be changed in game

Base Sprite

The base class for all sprites.

Area Component

Setting the right size for your sprite instance

Editing Sprite Sources and Animations

Sprite Types