Explore the Zilch Engine's architecture and learn how to build your games better.
Game Objects #Beginner_I
Creating Game Objects, Changing Properties
Basic Components #Beginner_I
Box / Sphere Collider, RigidBody, Sprite, SpriteText
Hierarchies I #Beginner_I
Parenting, Local vs World, Move / Rotate / Scale Hierarchies, Non-Uniform Scale
Hierarchies II #beginner_iv
Parent & Child, Attach & Detach, Hierarchy Events
Archetypes I #Beginner_I
Creating, Uploading, Instantiating, Reverting
Cog Path #beginner_ii
CogPath Property, Accessing components on other objects
randomcontext #beginner_ii
RNGs, Dice Rolls, Seeding, Random Distribution, % operator
Archetypes II #beginner_ii
Spawning Archetypes, Accessing new object properties
Level #beginner_iii
Creating New Levels, Reload Level, Load Level, Set as Starting Level
Spaces
The Space Object #beginner_iii
Creating New Space, Basic HUD, Clear Color
Time Space #beginner_iii
Pause, TimeScale