Table of Contents

Explore the Zilch Engine's architecture and learn how to build your games better.

Game Objects #Beginner_I

Creating Game Objects, Changing Properties

Basic Components #Beginner_I

Box / Sphere Collider, RigidBody, Sprite, SpriteText

Hierarchies I #Beginner_I

Parenting, Local vs World, Move / Rotate / Scale Hierarchies, Non-Uniform Scale

Hierarchies II #beginner_iv

Parent & Child, Attach & Detach, Hierarchy Events

Archetypes I #Beginner_I

Creating, Uploading, Instantiating, Reverting

Cog Path #beginner_ii

CogPath Property, Accessing components on other objects

randomcontext #beginner_ii

RNGs, Dice Rolls, Seeding, Random Distribution, % operator

Archetypes II #beginner_ii

Spawning Archetypes, Accessing new object properties

Level #beginner_iii

Creating New Levels, Reload Level, Load Level, Set as Starting Level

Spaces

The Space Object #beginner_iii

Creating New Space, Basic HUD, Clear Color

Time Space #beginner_iii

Pause, TimeScale